I'm a computer engineer with expertise ranging from industrial machines to digital characters. I work with 3D Interactive Graphics, Simulations, and Virtual Reality.

From 2014 to 2019, I worked at R&D/Leverage as an automation and simulation engineer. I developed a virtual reality prototyping system called LE-VR and worked on our IIoT solution.

In February 2011, I founded Golem Group. We specialized in Character Robots, or robots with biological, special effect appearances, lifelike animations, and expressive personalities. For part of 2011, I worked full time at Weta Workshop to create animatronic creature props and effects for several feature films, including "The Hobbit". I did some work on set with my pieces and actors.

From 2005 to 2011, I was a researcher at the US Army Research Development and Engineering Command (RDECOM). I developed control software and electronics for a tentacle manipulator, worked on a system to control multiple robotic entities simultaneously, and performed research into the effect that robot movement has on a human observer.


Columbia University - New York, NY - January 2006 to August 2009

- Computer Science Master of Science Degree

- Developed complete animatronic programming system and prop for Master's Project

- Coursework included artificial intelligence, manufacturing, algorithms, machine learning, robotics, and control theory

Norwich University - Northfield, VT - August 2001 to May 2005

- Electrical Engineering (Computer Track) Bachelor of Science Degree

- Winner of Tau Beta Pi Design Competition as a Freshman

- Passed Fundamentals of Engineering (FE) Exam

- Received National Science Foundation Scholarship for Service (NSF SFS)

- Member of Tau Beta Pi (Engineering Honor Society) Chapter, President of IEEE (Engineering Professional Society) Chapter, President of Eta Kappa Nu (Electrical Engineering Honor Society) Chapter